Game Strategy

"Backgammon, like life, is constant decision-making under uncertainty. Mastering it requires maximizing chances, minimizing risks as well as flexibility and adaptation of strategies facing the ever-changing situations that occur."
- World Backgammon Assoication
Quick Tips
Opening Moves
Equity Strategies
Rake / Money Sessions
Matches



Quick Tips:

Tip #1 When bearing off against an opponents anchor, keep an even number of checkers on your
highest points to avoid leaving a shot in the case of rolling high doubles
Tip #2 When bearing off and you have fewer checkers left and a smaller pip count than your opponent,
you should often propose a double
Tip #3 When bearing off use all of your numbers to take checkers off instead of trying to smooth your
distribution by filling gaps (Greedy Bear-off)
Tip #4 Having all your checkers on a limited number of points is very bad. Try to avoid building "skyscrapers"
Tip #5 Making the 5pt is often the key to getting a significant advantage in the game. Making both your
own 5pt and your opponent's 5pt is a priority
Tip #6 When you have a choice of making your 7pt (Bar-Point) or 5pt, make your 5pt
Tip #7 When you have a choice of making your 7pt (Bar-Point) or 4pt, make your 4pt
Tip #8 When you have a choice of making your 5pt or 4pt, make your 5pt
Tip #9 For more backgammon tips, go to www.redtopbg.com



Opening Moves:

Opening Roll Move Description
1-2 Split: 13-11 / 24-23

Slot: 13-11 / 6-5
Drop down from your Mid-Pt & split the Anchor on opponent's Ace-Pt

Drop down from your Mid-Pt and slot your 5-Pt
1-3 8/5 - 6/5 Make your 5-Pt
1-4 Split: 13-9 / 34-23 Drop down from you Mid-Pt and split the anchor on opponent's Ace-Pt
1-5 Split: 13-8 / 24-23 Drop down from your Mid-Pt & split the anchor on opponent's Ace-Pt
1-6 Make: 13-7 / 8-7 Make your Bar-Pt
2-3 Split: 24-21 / 13-11 Split the anchor on opponent's Ace-Pt & drop down from your Mid-Pt
2-4 Make: 8-4 / 6-4 Make your 4-Pt
2-5 Split: 13-8 / 24-22 Drop down from your Mid-Pt & split anchor on opponent's Ace-Pt
2-6 24-18 / 13-11 Split anchor on opponent's Ace-Pt & drop down from your Mid-Pt
3-4

Build: 13-9 / 13-10

Split: 24-20 / 13-10

Drop down from your Mid-Pt & create two builders on 9 & 10-Pts
Split anchor on opponent's Ace-Pt & drop down from your Mid-Pt to create builder on your 10-Pt
3-5 Make: 8-3 / 6-3 Make your 3-Pt
3-6 Split: 24-18 / 13-10 Split anchor on opponent's Ace-Pt & drop down from you Mid Pt. to create builder on your 10-Pt
4-5

Split: 13-8 / 24-20

Build: 13-8 / 13-9

Drop down from your Mid-Pt & split anchor on opponent's Ace-Pt

Drop down from your Mid-Pt & create a builder on your 9-Pt

4-6

Run: 24-14

Split: 24-18 / 13-9

Make: 8-2 / 6-2

Run from your Ace-Pt to your 14-Pt

Splite your Ace-Pt & create a builder on your 9-Pt

Make your 2-Pt

5-6 Run: 24-13 Run from your Ace-Pt to your Mid-Pt




Equity Strategies:

Cubless Equity
Cube Equity Formula: P(player wins) - P(player loses) + P(player wins gammon) - P(player loses gammon) + P(player wins backgammon) - P(player loses backgammon)

Settlement Equity (Money Session)
Equity Odds of winning the game. If you have 75% chance of winning a single game, 10% chance of winning a gammon and 15% chance of losing. Your equity is equal to: .75 + (.10 * 2) - .15 = .80.

Match Equity Odds of winning the match. If you are winning 2-0 in a 3 Pt. Match (Crawford Game) your opponent must win two games in a row to win. His odds are .5 * .5 or 25%. Your match equity is 85%.





Backgammon Money Session Rake:

In Club Games backgammon money sessions the rake is a flat 2.5% of the wager at stake per player. The winner of each game pays the rake for both players.

Example #1 Playing in a $10.00 per point money session, a player wins a single game. They win $20.00 and pay a $ 0.50 rake.

Example #2 Playing in a $10.00 per point money session, a player wins a gammon with the cube turned to 2. They win $40.00 and pay a $1.00 rake.

Example #3 Playing in a $15.00 backgammon money session, a player wins a single game. They win $30.00 and pay a $ 0.75 rake.

Money Session Maximum rake per game equals $6.00. In other words, any game where $240 or more is won will only have a $6 rake.
Example: Playing in a $40.00 per point money session, a player wins a gammon with the cube turned to 2. The winner wins $320.00 and pays the maximum rake of $6.00 instead of $8.00.




Backgammon Match Rake:

In Club Games Backgammon match play the rake ranges from 2.5% to 4.5% of the wager, based on the length of the match. The winner of each match pays the rake for both players. The match play rake schedule is as follows:
  • One to two point (1 – 2 Pt) matches have a 2.5% rake
  • Three to five point (3-5 Pt) matches have a 3.5% rake
  • Seven and above point (6 + Pt) matches have a 4.5% rake


Example #1 Playing in a $10.00 match with a match length of 1 point, each player wagers $10.00. The winner of the match wins $20.00 and pays a rake of $0.50.

Example #2 Playing in a $20 match with a match length of 3 points, each player wagers $20.00. The winner of the match wins $40.00 and pays a rake of $1.40.

Example #3 Playing in a $50 match with a match length of 7 points, each player wagers $50.00. The winner of the match wins $100.00 and pays a rake of $4.50.

Match Play Maximum Rake per match equals $6.00.
Example: Playing in a $100 match with a match length of 7 points, each player wagers $100.00. The winner of the match wins $200.00 and pays the maximum rake of $6.00 instead $9.00.


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