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"Backgammon, like life, is constant decision-making under uncertainty. Mastering it requires maximizing chances,
minimizing risks as well as flexibility and adaptation of strategies facing the ever-changing situations
that occur."
- World Backgammon Assoication
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Quick Tips:

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When bearing off against an opponents anchor, keep an even number of checkers on your highest points to avoid leaving a shot in the case of rolling high doubles |
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When bearing off and you have fewer checkers left and a smaller pip count than your opponent,
you should often propose a double |
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When bearing off use all of your numbers to take checkers off instead of trying to smooth
your distribution by filling gaps (Greedy Bear-off) |
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Having all your checkers on a limited number of points is very bad. Try to avoid building "skyscrapers" |
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Making the 5pt is often the key to getting a significant advantage in the game. Making both
your own 5pt and your opponent's 5pt is a priority |
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When you have a choice of making your 7pt (Bar-Point) or 5pt, make your 5pt |
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When you have a choice of making your 7pt (Bar-Point) or 4pt, make your 4pt |
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When you have a choice of making your 5pt or 4pt, make your 5pt |
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For more backgammon tips, go to www.redtopbg.com |
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Opening Moves:

| Opening Roll |
Move |
Description |
| 1-2 |
Split: 13-11 / 24-23
Slot: 13-11 / 6-5 |
Drop down from your Mid-Pt & split the
Anchor on opponent's Ace-Pt
Drop down from your Mid-Pt and slot your 5-Pt |
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| 1-3 |
8/5 - 6/5 |
Make your 5-Pt |
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| 1-4 |
Split: 13-9 / 34-23 |
Drop down from you Mid-Pt and split the
anchor on opponent's Ace-Pt |
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| 1-5 |
Split: 13-8 / 24-23 |
Drop down from your Mid-Pt & split the anchor on opponent's Ace-Pt |
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| 1-6 |
Make: 13-7 / 8-7 |
Make your Bar-Pt |
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| 2-3 |
Split: 24-21 / 13-11 |
Split the anchor on opponent's Ace-Pt & drop down from your Mid-Pt |
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| 2-4 |
Make: 8-4 / 6-4 |
Make your 4-Pt |
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| 2-5 |
Split: 13-8 / 24-22 |
Drop down from your Mid-Pt & split anchor on opponent's Ace-Pt |
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| 2-6 |
24-18 / 13-11 |
Split anchor on opponent's Ace-Pt & drop down from your Mid-Pt |
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| 3-4 |
Build: 13-9 / 13-10
Split: 24-20 / 13-10
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Drop down from your Mid-Pt & create two
builders on 9 & 10-Pts
Split anchor on opponent's Ace-Pt & drop down from your
Mid-Pt to create builder on your 10-Pt |
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| 3-5 |
Make: 8-3 / 6-3 |
Make your 3-Pt |
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| 3-6 |
Split: 24-18 / 13-10 |
Split anchor on opponent's Ace-Pt & drop down from you Mid Pt. to create builder on your 10-Pt |
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| 4-5 |
Split: 13-8 / 24-20
Build: 13-8 / 13-9
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Drop down from your Mid-Pt & split anchor on
opponent's Ace-Pt
Drop down from your Mid-Pt & create a builder on your
9-Pt
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| 4-6 |
Run: 24-14
Split: 24-18 / 13-9
Make: 8-2 / 6-2
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Run from your Ace-Pt to your 14-Pt
Splite your Ace-Pt & create a builder on your 9-Pt
Make your 2-Pt
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| 5-6 |
Run: 24-13 |
Run from your Ace-Pt to your Mid-Pt |
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Equity Strategies:

| Cubless Equity |
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| Cube Equity |
Formula:
P(player wins) - P(player loses) + P(player wins gammon) - P(player loses gammon) + P(player wins backgammon) - P(player loses backgammon)
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| Settlement Equity (Money Session) |
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| Equity |
Odds
of winning the game. If you have 75% chance of winning a
single game, 10% chance of winning a gammon and 15% chance of
losing. Your equity is equal to: .75 + (.10 * 2) - .15 = .80.
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| Match
Equity |
Odds
of winning the match. If you are winning 2-0 in a 3 Pt. Match
(Crawford Game) your opponent must win two games in a row to
win. His odds are .5 * .5 or 25%. Your match equity is 85%.
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Backgammon Money Session Rake:

In Club Games backgammon money sessions the rake is a flat 2.5% of the wager at stake per player. The winner of each game pays the rake for both players.
| Example #1 |
Playing in a $10.00 per point money session, a player wins a single game. They win $20.00 and pay a $ 0.50 rake. |
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| Example #2 |
Playing in a $10.00 per point money session, a player wins a gammon with the cube turned to 2. They win $40.00 and pay a $1.00 rake. |
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| Example #3 |
Playing in a $15.00 backgammon money session, a player wins a single game. They win $30.00 and pay a $ 0.75 rake. |
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| Money
Session Maximum rake per game equals $6.00. In other
words, any game where $240 or more is won will only have a $6
rake. |
| Example:
Playing in a $40.00 per point money session, a player wins a gammon with the cube turned to 2. The winner wins $320.00 and pays the maximum rake of $6.00 instead of $8.00. |
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Backgammon Match Rake:

In Club Games Backgammon match play the rake ranges from 2.5% to 4.5% of the wager, based on the length of the match.
The winner of each match pays the rake for both players.
The match play rake schedule is as follows:
- One to two point (1 – 2 Pt) matches have a 2.5% rake
- Three to five point (3-5 Pt) matches have a 3.5% rake
- Seven and above point (6 + Pt) matches have a 4.5% rake
| Example #1 |
Playing in a $10.00 match with a match length of 1 point, each player wagers $10.00. The winner of the match wins $20.00 and pays a rake of $0.50. |
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| Example #2 |
Playing in a $20 match with a match length of 3 points, each player wagers $20.00. The winner of the match wins $40.00 and pays a rake of $1.40. |
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| Example #3 |
Playing in a $50 match with a match length of 7 points, each player wagers $50.00. The winner of the match wins $100.00 and pays a rake of $4.50. |
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| Match
Play Maximum Rake per match equals $6.00. |
| Example:
Playing in a $100 match with a match length of 7 points, each player wagers $100.00. The winner of the match wins $200.00 and pays the maximum rake of $6.00 instead $9.00. |
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Have questions? Need help? Player Support is available 24/ 7 by Phone, Email
or Chat.
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